GENERAL
RULES
OF POCKET
BILLIARDS
These
general
rules
apply
to all
pocket
billiard
games,
UNLESS
specifically
noted
to the
contrary
in the
individual
game
rules.
To facilitate
the
use
and
understanding
of these
general
rules,
terms
that
may
require
definition
are
set
in italics
so that
the
reader
may
refer
to the
Glossary
of Billiard
Terms
section
for
the
exact
meaning
of the
term.
1.
TABLES,
BALLS,
EQUIPMENT.
All
games
described
in these
rules
are
designed
for
tables,
balls
and
equipment
meeting
the
standards
prescribed
in the
BCA
Equipment
Specifications
.
2.
RACKING
THE
BALLS.
When
racking
the
balls
a triangle
must
be used,
and
the
apex
ball
is to
be spotted
on the
foot
spot.
All
the
balls
must
be lined
up behind
the
apex
ball
and
pressed
together
so that
they
all
have
contact
with
each
other.
3.
STRIKING
CUE
BALL.
Legal
shots
require
that
the
cue
ball
be struck
only
with
the
cue
tip.
Failure
to meet
this
requirement
is a
foul.
4.
FAILURE
TO POCKET
A BALL.
If a
player
fails
to pocket
a ball
on a
legal
shot,
then
the
player's
inning
is over,
and
it is
the
opponent's
turn
at the
table.
5.
LAG
FOR
BREAK.
The
following
procedure
is used
for
the
lag
for
the
opening
break.
Each
player
should
use
balls
of equal
size
and
weight
(preferably
cue
balls
but,
when
not
available,
non-striped
object
balls).
With
the
balls
in hand
behind
the
head
string,
one
player
to the
left
and
one
to the
right
of the
head
spot,
the
balls
are
shot
simultaneously
to the
foot
cushion
and
back
to the
head
end
of the
table.
The
player
whose
ball
is the
closest
to the
innermost
edge
of the
head
cushion
wins
the
lag.
The
lagged
ball
must
contact
the
foot
cushion
at least
once.
Other
cushion
contacts
are
immaterial,
except
as prohibited
below.
It
is an
automatic
loss
of the
lag
if:
(1)
the
ball
crosses
into
the
opponent's
half
of the
table,
(2)
the
ball
fails
to contact
the
foot
cushion,
(3)
the
ball
drops
into
a pocket,
(4)
the
ball
jumps
the
table,
(5)
the
ball
touches
the
long
cushion,
(6)
the
ball
rests
within
the
corner
pocket
and
past
the
nose
of the
head
cushion,
or (7)
the
ball
contacts
the
foot
rail
more
than
once.
If both
players
violate
automatic
loss
lag
rules,
or if
the
referee
is unable
to determine
which
ball
is closer,
the
lag
is a
tie
and
is replayed.
6.
OPENING
BREAK
SHOT.
The
opening
break
shot
is determined
by either
lag
or lot.
(The
lag
for
break
procedure
is required
for
tournament
and
other
formal
competition.)
The
player
winning
the
lag
or lot
has
the
choice
of performing
the
opening
break
shot
or assigning
it to
the
opponent.
7.
CUE
BALL
ON OPENING
BREAK.
The
opening
break
shot
is taken
with
cue
ball
in hand
behind
the
head
string.
The
object
balls
are
positioned
according
to specific
game
rules.
On the
opening
break,
the
game
is considered
to have
commenced
once
the
cue
ball
has
been
struck
by the
cue
tip
and
crosses
the
head
string.
8. DEFLECTING
THE
CUE
BALL
ON THE
GAMES
OPENING
BREAK.
On the
break
shot,
stopping
or deflecting
the
cue
ball
after
it has
crossed
the
head
string
and
prior
to hitting
the
racked
balls
is considered
a foul
and
loss
of turn.
The
opponent
has
the
option
of receiving
cue
ball
in hand
behind
the
head
string
or passing
the
cue
ball
in hand
behind
the
head
string
back
to the
offending
player.
(Exception:
ball
in hand
on the
whole
table:
see
rule
1.3
for
9-Ball).
A warning
must
be given
that
a second
violation
during
the
match
will
result
in the
loss
of the
match
by forfeiture.
(See
Rule
28.)
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