9
BALL
RULES
1
OBJECT
OF THE
GAME.
Nine
Ball
is played
with
nine
object
balls
numbered
one
through
nine
and
a cue
ball.
On each
shot
the
first
ball
the
cue
ball
contacts
must
be the
lowest-numbered
ball
on the
table,
but
the
balls
need
not
be pocketed
in order.
If a
player
pockets
any
ball
on a
legal
shot,
he remains
at the
table
for
another
shot,
and
continues
until
he misses,
fouls,
or wins
the
game
by pocketing
the
9-ball.
After
a miss,
the
incoming
player
must
shoot
from
the
position
left
by the
previous
player,
but
after
any
foul
the
incoming
player
may
start
with
the
cue
ball
anywhere
on the
table.
Players
are
not
required
to call
any
shot.
a match
ends
when
one
of the
players
has
won
the
required
number
of games.
2.
RACKING
THE
BALLS.
The
object
balls
are
racked
in a
diamond
shape,
with
the
one
ball
at the
top
of the
diamond
and
on the
foot
spot,
the
nine
ball
in the
center
of the
diamond,
and
the
other
balls
in random
order,
racked
as tightly
as possible.
the
game
begins
with
cue
ball
in hand
behind
the
head
string.
3.
LEGAL
BREAK
SHOT.
The
rules
governing
the
break
shot
are
the
same
as for
other
shots
except:
a.
The
breaker
must
strike
the
1-ball
first
and
either
pocket
a ball
or drive
at least
four
numbered
balls
to the
rail.
b. If
the
cue
ball
is pocketed
or driven
off
the
table,
or the
requirements
of the
opening
break
are
not
met,
it is
a foul,
and
the
incoming
player
has
cue
ball
in hand
anywhere
on the
table.
c. If
on the
break
shot,
the
breaker
causes
an object
ball
to jump
off
the
table,
it is
a foul
and
the
incoming
player
has
cue
ball
in hand
anywhere
on the
table.
The
object
ball
is not
respotted
(exception:
if the
object
ball
is the
9-ball,
it is
respotted).
4. CONTINUING
PLAY.
On the
shot
immediately
following
a legal
break,
the
shooter
may
play
a "push
out."
(See
Rule
5.).
If the
breaker
pockets
one
or more
balls
on a
legal
break,
he continues
to shoot
until
he misses,
fouls,
or wins
the
game.
If the
player
misses
or fouls,
the
other
player
begins
his
inning
and
shoots
until
he misses,
fouls,
or wins.
the
game
ends
when
the
nine
ball
is pocketed
on a
legal
shot,
or the
game
is forfeited
for
a serious
infraction
of the
rules.
5.
PUSH
OUT.
The
player
who
shoots
the
shot
immediately
after
a legal
break
may
play
a push
out
in an
attempt
to move
the
cue
ball
into
a better
position
for
the
option
that
follows.
On a
push
out,
the
cue
ball
is not
required
to contact
any
object
ball
nor
any
rail,
but
all
other
foul
rules
still
apply.
The
player
must
announce
his
intention
of playing
a push
out
before
the
shot,
or the
shot
is considered
to be
a normal
shot.
Any
ball
pocketed
on a
push
out
does
not
count
and
remains
pocketed
except
the
9-ball.
Following
a legal
push
out,
the
incoming
player
is permitted
to shoot
from
that
position
or to
pass
the
shot
back
to the
player
who
pushed
out.
A push
out
is not
considered
to be
a foul
as long
as no
rule
(except
rules
7. and
8.)
is violated.
An illegal
push
out
is penalized
according
to the
type
of foul
committed.
After
a player
scratches
on the
break
shot,
the
incoming
player
cannot
play
a push
out.
6.
FOULS.
When
a player
commits
a foul,
he must
relinquish
his
run
at the
table
and
no balls
pocketed
on the
foul
shot
are
respotted
(exception:
if a
pocketed
ball
is the
9-ball,
it is
respotted).
The
incoming
player
is awarded
ball
in hand;
prior
to his
first
shot
he may
place
the
cue
ball
anywhere
on the
table.
If a
player
commits
several
fouls
on one
shot,
they
are
counted
as only
one
foul.
7.
BAD
HIT.
If the
first
object
ball
contacted
by the
cue
ball
is not
the
lowest-
numbered
ball
on the
table,
the
shot
is foul.
8.
NO RAIL.
If no
object
ball
is pocketed,
failure
to drive
the
cue
ball
or any
numbered
ball
to a
rail
after
the
cue
ball
contacts
the
object
ball
on is
a foul.
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